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CIS 115
Computer Graphics
Steve Russell & PDP-1
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Spacewar!
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Animations
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Cathode Ray Tube (CRT)
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René Descartes
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Cartesian Coordinates
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Display Coordinates
Pixel
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3D Graphics
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Wireframe
Edges
Vertices
Wireframe
Suzanne
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Perspective Projection
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Perspective Projection
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Ray Tracing
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Ray Tracing
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Graphics Processor
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Mapping 1 - Textures
Apply details to simple structures
Image Source: Eduard Groller & Stephan Jeschke
Mapping 2 - Shadows
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Mapping 3 - Reflections
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Mapping 5 - Bump Mapping
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Mapping 6 - Displacement Mapping
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Computer Animation
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Uncanny Valley
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Voxel
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Voxel Example
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Minecraft
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Assignments
Blog 11: Making Meaning - Tubes
Now that we’ve finished reading the second textbook, it is time to step back and think about what we read. Write about your reactions to it and what you learned from it. I’d recommend almost treating this like an in-depth book review for others who are interested in reading the book, but don’t mind some spoilers. Some questions I’d like you to answer:
Scratch Spirograph
Drawing in Scratch
Scratch Spirograph
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Spirograph Math
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Spirograph Math