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CIS 115

Computer Graphics

Steve Russell & PDP-1

Image Source: Wikipedia

Spacewar!

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Animations

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Cathode Ray Tube (CRT)

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René Descartes

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Cartesian Coordinates

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Display Coordinates

Pixel

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3D Graphics

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Wireframe

Edges

  1. 1 → 2
  2. 2 → 3
  3. 3 → 4
  4. 4 → 1
  5. 5 → 2
  6. 6 → 7
  7. 7 → 8
  8. 8 → 5
  9. 1 → 5
  10. 2 → 6
  11. 3 → 7
  12. 4 → 8

Vertices

  1. 1,1,1
  2. 1,-1,1
  3. -1,-1,1
  4. -1,1,1
  5. 1,1,-1
  6. 1,-1,-1
  7. -1,1,-1
  8. -1,-1,-1

Wireframe

Suzanne

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Perspective Projection

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Perspective Projection

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Ray Tracing

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Ray Tracing

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Shader

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Image Source: Romain Vergne

Graphics Processor

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Mapping 1 - Textures

Apply details to simple structures

Image Source: Eduard Groller & Stephan Jeschke

Mapping 2 - Shadows

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Mapping 3 - Reflections

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Mapping 4 - Transparency

Screendoor or Alpha Blending

Image Source: TU Wien and Stack Overflow

Mapping 5 - Bump Mapping

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Mapping 6 - Displacement Mapping

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Computer Animation

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Uncanny Valley

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Voxel

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Voxel Example

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Minecraft

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Assignments

Blog 11: Making Meaning - Tubes

Now that we’ve finished reading the second textbook, it is time to step back and think about what we read. Write about your reactions to it and what you learned from it. I’d recommend almost treating this like an in-depth book review for others who are interested in reading the book, but don’t mind some spoilers. Some questions I’d like you to answer:

Drawing in Scratch

Scratch Spirograph

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Spirograph Math

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Spirograph Math